It’s been a while since I rendered an image using SSS in Zbrush and now it does not seem to be working (at least as I remember). I am using 4R7 P3, and the options I once used for editing the material appear to have been moved or eliminated. Under Material/Modifier I used to edit slots for innner and outer ambient and blend colors. Now I can only find slots for Diffuse, Spec, Ambient and Cavity. (at the bottom of the menu, just above Channel Descriptors)
I know those slots change based on the nature of the material. I can’t seem to find one that has the old slots. Is there a new way to create SSS in renders now?
Thanks