ZBrushCentral

Squid

Here’s some new artwork using a base model I made back in 2017.

Initial model made in Maya - shoutout to Corey Ross for the rig I’ve had stashed on a harddrive since then.

Reopened now, reUVed, posed, sculpted in ZBrush, textured in Substance Painter, and rendered with Arnold.

Each squid is 20 UDIMs.

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