Hi,
finally bought ZB (I’ve used it some in the past with a subscription). Ran into a little usage question today.
I have a sculpt where (for various reasons) I have to do a bit of trickery with UVs and copy paste them in before exporting (*). Now, I had done some sculpting on the hands of the character previously but decided I want to redo them.
Now I’m getting bad maps after reworking the hands:
Basically I didn’t have a simple way to restore the non-sculpted state in the original subtool so I made a copy, deleted higher levels and started over. Now I actually messed up here (my first mistake) and didn’t have the correct UVs in the copy … which means I now have to reproject to yet another copy. Shrug.
Anyway I believe the the problem I have is because the geometry has shifted a bit but neither cage nor storing a morph target before projection seemed to help (switched to morph target afterwards).
I’m sure there’s a way to solve this. Any help would be appreciated (in this particular case, I wouldn’t go crazy if I had to redo the hand part of the sculpt but I could run into this in again in future).
ps. wish there was a “delete all displacement brush” that would restore to base mesh. Could’ve used that on my original and started over.