Please help. I have been trying to use spotlight to transfer detail onto my mesh with the standard brush selected. The brush (as with any other brush) still uses its presets to modify or deform the mesh AND with spotlight transfers detail. I have tried playing with the brush options for the standard brush but it still deforms the mesh. What brush can I use that will not deform the mesh and just transfer the detail from my dropped photo in spotlight???
Disable ZAdd on a brush to keep it from affecting geometry. Make sure MRGB (material+color) or RGB (color) is enabled in order to paint with color.
Disabling Zadd will not project detail onto the mesh. It needs to be on for geometry projection to work.
I’ve tried lowering the Z intensity and although it helps a bit you can see that the brush has still altered the model.
Ok, I’m not entirely certain I understand your problem then, but if the issue is that the standard brush is displacing the surface too strongly, try using the Layer brush instead.
I am trying to use spotlight to add hi frequency detailing to my mesh. I am using porus bone textures and trying to give that texture to my mesh. I do not need color. I just need the detail on my mesh. Just like if I were using alpha textures. When I use the standard brush or layer brush, the properties of that brush interferes with the texture being applied. For instance the details project with the standard brush, but the brush still pulls a strip just as if I were not using spotlight.
Layer brush should not “deform” the mesh to any significant degree, but will displace a small amount from the surface of the mesh based on the greyscale value of the spotlight image. It’s well suited for adding surface detail. Is this not what you want?
If you want to cut into the surface, rather than extrude from it, you should invert the image or turn on ZSub.
Otherwise, I’m really sorry for the failure to understand. You’re going to have to put up a picture and show me what you dont want to happen.
So I’m modeling a tooth and I want to project “fossil” detail using spotlight. I want the tooth to stay the shape I modeled it and just get the cracks and crevices in the photo on to the tooth. If I am using the standard brush it deforms the shape of my tooth. If I use any other brush including the layer brush it also deforms my original mesh with the projection.
The top row is my tooth. I want to end with this shape and just get nicks and cracks from my photo onto this mesh.
The bottom row shoes what happens after using spotlight with the standard brush. It deforms my mesh while projecting those details i need. How do I stop the deformation while getting the cracks and crevices to project onto the surface?
Yes, I understand that the standard brush has too powerful an effect for your needs. The Layer brush set to a low z intensity should not do this. Are you saying you still get a similar problem with the Layer brush?
You can also store a morph target with the layer brush, and it will only displace to a consistent amount from the surface of the MT, so the displacement would be completely uniform.
It’s also important to keep the nature of the image you’re displacing with in mind. A simpler white cracks on black image set to Zsub may work better than an image with a lot of shades of grey for your purposes.