Hi.
I have my character using UDIM Uvs split into 3 islands. I have in tern split my model into 3 sub tools. Body,Face, Rest of Head.
First issue was getting a workflow down as to at what point I should split into groups, I mean I need to get primary and secondary forms in place as a whole character due to seams that must move at the same time.
When I eventual split the model and continue to work in layers for higher details and now its time to generate displacment maps.
Using Multimapper produced very weak maps, so I pressed set scale button one for all sub tools, that didnt work, and again for each sub tool, still didnt work, they still came out weak, and not as expected.
Using the basic displacment making method from main UI the maps came out as expected only each map has a different density so the body fine, face very weak, and rest of head fine.
I cant get consistant displacment maps between each split body part so they work as a whole in my renderer, Vary. There will be bad seams as Id expect as the maps are not generated the same density.
I did of course store morph targets, and Switch MT button on for mutimapper plugin, that didnt work, I manual swicthed MT, and also creased bounderies to keep the edges for deforming while sculpting details, nothing is working?
Any help apreciated please, Thanks Dan.