Hi guys!
As we all know, Zbrush is an amazing sculpting & texturing tool. But, it’s also incredible for generating morph targets. Blendshape support for Maya has been in place in Zbrush natively for quite some time now, so I thought I would take the time to break down how to approach facial morph targets for 3ds MAX.
The actual Zbrush portion of the tutorial is really brief, and it focuses more on how to turn your Zbrush generated morphs into a fully animatable face.
In this first installment (it will be a 2 part series), you’ll learn:
- the dos and dont’s for morph target animation within 3ds MAX
- how to create morph targets in Zbrush for your character mesh in 3ds MAX (through the use of GoZ)
- how to create spline controllers for animation purposes (spline UI)
- how to link your morph targets so that spline controllers drive the morph animation (reaction manager)
I hope you enjoy this video and that learnnig this will make things easier in terms of bringing your characters to life.
Here is the link:
http://www.youtube.com/watch?v=0XG1UJBfwW0&feature=player_detailpage
- Ralph