ZBrushCentral

Spiderman did have skin problems, not anymore! Thankyou

Does anyone know of any links that can help with skin tones, and texturing, when i first create the head sculpture I am pleased with it, in fact I get excited, but as soon as I start to add colour things start to go down hill. My intentions are to by a wacom tablet, maybe this will help control the detail!

Please, has anyone got a sugestion? :mad: :frowning:

Aaron…I dont have any help, but I do have praiseā€¦ā€œSPIDERMANā€ā€¦now you are talking :+1: :+1: :+1: :+1: If this is a screw up to you? on yer textures and stuff…then I hope I can at least hit the level of your screwups…p.s. I hope you have seen the spiderman movie trailer…it looked kewl as… :+1: :+1: :+1: :+1: :+1: If you have spidey images poster anywhere else I would really love to see them

It looks great! I like it very much… However you can try to use some photo texture, find som good photo from front for example at : Anatomy for artist page
and use texture master for texturing, try diferent material too, maybe with litle bump and noise?

Good luck !!! I am looking forward to see more from you…

very, very impressive spidey-mask-off!
er… the skin is fine, you may want to try a material with less specularity.

and only one small :td: , imho…
MARVEL keeps making Peter Parker look younger and younger… hell, they even launched the new series ā€œultimate spider-manā€ where he’s a teenager.

somehow, I’m not certain your spidey, weary as he looks, quite fits in.

but, hey! comic rules are to be broken.

otherwise, fantastic job.

<BLOCKQUOTE>quote:</font><HR> anything that induces emotion, whether positive or negative, is art <HR></BLOCKQUOTE>

Darksprite - The Art And Design Of Christos Neofotistos
my renderosity gallery

Have you considered using a scan of actual skin? Color and contrast can be adjusted in your image editing program of choice. Just a thought, hopefull to get you started in the direction you seem to want to be going in.
By the way, this image is well modelled, and the texturing is, actually quite good. Don’t despair: one of the great things about ZBrush is the amount of experimentation available through the materials panel.
One last note here - For skin it’s best to select a material which offers the greatest amount of modifiers. Color bump, and noise are handy modifiers for skin.
Have a look
here. Some information was posted on skin texturing. There are, as well, a couple other links including pointing toward more info on the subject. Hope this is of some help.

In addition to all the good advice that you’ve already gotten, remember that you have a lot of power available to you through the Draw/Alpha/Tool palette combinations. When I’m texturing, I always use a pretty low RGB intensity, with all else turned off (MRGB/M and ZADD,ZSUB,ZCUT). A low setting lets me add color a bit at a time, to get better variation. The only time I turn M on again is to switch to a material with subtly different settings, as Southern teaches. All of your 2D and 2.5D brushes can be customized using the Alpha palette, giving you an infinite variety for just the right effect. Finally, you can change your stroke type – which is very effective in places.

If you reduce the specularity on your material and add just a touch of color bump, you’ll have awesome skin, I think.

All of that said, I see nothing at all to complain about with this. It’s a really great image, and I personally like the fact that Peter is starting to show a few years. Marvelous job!

Here’s a couple that may help.
http://www.wizards.com/dnd/article.asp?x=dnd/pp/pp20011108a
http://www.geocities.com/~jlhagan/lessons/skin_color.htm
http://www.angelfire.com/biz/portraitartist/colormixing.html
http://www.wizards.com/dnd/article.asp?x=dnd/pp/pp20011108a

In addition to Aurick:

I use different stroke types.

Wow, Aurick will post his 1000th post soon. A new star comiiiinggg :slight_smile: Great.

Thank you for your information,
I used a material with greater colour bump, changed the lighting so that it was not so warm, most important I did not use to much colour, as sugested I added a small amount at a time but not go to far. I also used different alphas so to change the skin tones, but keep the texture, this way only enhancing the colour bump/texture.

Well
Ron Harris
levius
cneofotistos
filament9
aurick
Kathy
dOb
Thank you very much, I am much happier now

P.S. I like this quote from http://www.geocities.com/~jlhagan/lessons/skin_color.htm
ā€˜find the nearest color matches to the bodily fluids, add the hues of arterial and congealed blood, and the blue of a good deep bruise, line them up carefully and you will have a pallet suitable for the finest of skins’.
:slight_smile: :slight_smile:

Now I’m not sure which I like better. Both are impressive in their own ways. The first is a very painterly style. The second is much more 3D. The techniques that you used for the second version definitely show that you’ve learned a lot in a matter of hours. Well done!

its looks like you have gotten alot of help on this project so ill just comment on your image… wow. as a spiderman fan. i think you did a brilliant job on this one… truely amazing…keep them coming…

I think they’re both very impressive…!
You still have a bit too much specularity going on…Your model and texture are superfine, however!
:+1: :sunglasses: :+1:

One more tip that I just thought of that you might find useful sometime. Use a different material for the fabric than for the skin. This will let you make both more realistic because you can get one just right without sacrificing the other.

Unfortunately, two materials on the same model sometimes gives a very distinct edge that is pretty unsightly. The way around it for the modeling technique that you used would be to place your head as normal, and texture everything but the costume. Place a marker. Next, create a new layer and enter edit mode for your model. Mask the mask (grin), and then use Tool:Modifiers:Selection:Hide Points to remove everything that is unmasked (literally, in this case). Now clear the mask in the same submenu. Exit edit mode and still on the other layer, activate your marker. The mask part of the model will be drawn perfectly positioned for the head. Now use Tool:Modifiers:Deformation:Inflate to give the cloth a more 3D edge. You may also need to tuck the edges in a bit by drawing with a Simple Brush with only ZSub active in the Draw Palette. Anyway, when all is said and done, you can have two materials that work fine next to each other – and also avoid things like that bit of red on his ear.

By the way, I’m NOT suggesting that you redo this fine piece yet again. Like I said, I think it’s great. I’m just giving pointers that can help you out in future work.

I agree with Aurick. Make a contrast between material and flesh by using contrasting materials! It’ll be worth it!
Just thought I’d throw in a link to seegmiller-art.com who has some fine painting tutorials on his site. A while back I found a few tutorial movies to download on his site somewhere but can’t find them now at quick glance.
Keep your eyes pealed for the odd tip Pixolator drops on this forum. Just remember that flesh is soft and warm with blood and bone under it, so there’s lot’s of cool and hot areas,(ie cheeks, eyes, ears, neck have lots of blood pumping under it - while forehead and nose-bridge are more ā€œboneyā€). Skin reacts to pressure, (the skin areas directly under the mask’s edge might be bunched up or restricted of the blood from the tight mask, so it would be whiter. Finally flesh has weight. I fake this illusion by painting a grey under muscles and ā€œover-hangsā€. To add a touch of realism, throw in the odd blemish, vein, 5-o’clock shadow, frekle, or scar, unless it’s Joan Collins or Pamila Anderson you’re modeling. I like to use a material with a bit of noise with a modified noise radius as it makes the skin look like it has veins under them.
I recently threw in a quick’n’nasty tut into this thread, but it also contained a lot of bitching in it.
That’s my 2-cents. Lots of words and no pictures.
Upham :slight_smile:

PS. Kath: thanks for the GREAT links!

a thread of beauty ( :+1: :+1: :+1: etc., picsas!!!) and much wisdom! thank you all!

  • juandel

Both pix look great --excellent work–and tips in this spider web thread :+1: :smiley:

Ditto to all the above. Congratulations to Aurick on being the newest 1 star general. They are coming fast and furious now.

I’ve always been a huge Spider-Man fan. And it’s great to finally see cheracters I know in the forum. Especially when it’s so nicely done. :+1:

Excellent work picsas and you certainly ended up with a ton of information!

I like both examples. The first as poster type imagery and the second as more realistic…again, excellent!

Paul