Sphinx cat — one of the most iconic Egyptian breeds. I truly enjoyed every step of the process, from sculpting the anatomy in ZBrush, to texturing in Substance, and finishing the final render in Maya using Arnold, with grooming done through in Yeti plugin.
Working on animal anatomy in ZBrush has significantly improved my artistic skills. It’s helped me better understand skeletal and muscular structures, enhanced my sense of form and movement, and allowed me to express creativity through realistic modeling.
This is the second animal I’ve completed, and it marks the beginning of what I hope will be a continued journey into feline creatures types , lions, tigers, and more to come, God willing.
Software Used :
Maxon Zbrush
Autodesk Maya
Arnold Render
Adobe Substance
Adobe Photoshop
Adobe Premiere
Peregrine labs Yeti 4
Artstation:
I hope you like it . And Thanks for watching
Compositing :
Arnold Render :
Turntable:
Zbrush:
Retopology:
Yeti Guide:
Referance: