ZBrushCentral

speed sculpt - alien bust

hey all…

thanks again for all the comments!

Svet-P - this render is polypaint, will transfer the color map onto new mesh (when i get there) thanks for the comment.
piz - thanks again mate!
3dioot - thanks! i don’t usually have an exact moment where i go assymetrical, it is usually towards the end, where i’ve got a lot of the landmark forms nailed in… i like the skin texture and some of the skin flow to be a little assym too, so i guess i start there sometimes… wish the video worked of the sculpt :frowning:
guilemo - thanks for the comment man!
kosher - thanks man… yea the speculare shaders in ZB are a little harder to control, i get what you’re saying… will use a spec map in maya.
morbius - thanks for the comment… trying to answer your questions:
maya has a little more control over the render, with shaders, lighting etc. its not that its better… i think ZB renders are fantastic… its just the control and refinement that seperates them i guess… and a bit more “real” output. this particular mesh would be impossible for animation as it is from the standard sphere… the new mesh would support rigging and animation. hope that helps a little?
alexleia - thanks man!! you’re a great help!! i managed to save the texturing session i did, so i will get that video up soon!

thanks again everyone… will try post the video asap with some more updates.

Yes, it does!! Thanks for taking the time! Looking forward to seeing where this character goes!

hey all,

managed to upload the movie… let me know if its too long or anything…and sorry if you don’t like the song, its what i was listening to while painting him :o

hope you like and its useful? :slight_smile:

the technique is similar to scott spencers skin painting demo… so this is my result with that technique.
http://www.veoh.com/videos/v1198834Ws3xzE3y

[moviePIC.jpg]

Tnx a lot baker17! Very useful Video! :smiley: :+1:

Vid and Sculpt very cool! thanks for posting.:+1:

very nice thank you for posting that video!

thanks guys!

glad you like!

i’ve retopologised the mesh now, so will try (work permitting) to get some renders this week! :slight_smile:

thanks for looking!

had a little time to give to this guy again…
got the retopologised mesh with a normal map there, i used a displacement for the render, with the Mi_SSS fast skin shader in mental ray. just testing the displacement and texture.

i don’t consider the render finished so any comments welcome :slight_smile:

[render_01.jpg]normalMap_01.jpg

I think is very cool! If you want post the settings in MR… :smiley: :+1:

This isn’t the feedback you’re after, but I think you might have some trouble animating him expressively with his nose ridges not lining up with the topology.

Other than that, some deeper shadows might be nice. Comparing against your ZBrush render, that’s largely what jumps out at me – we’re losing some contrast and definition to the softer diffused lights.

i think it could be better with more back scatter…but i dont like that radial blur effect…keep it up !

hey all thanks for the comments!
piz - thanks man, the setting you see in this render are just very standard settings, from here i will do the fine tuning, and when im happy with the resulpt, i’ll post them :wink:
Ctrl-Z - Thanks for the comments! I agree that its not the best mesh to animate, i don’t plan on animating it, was just an exercise using the projection tool, but there is geom supporting the nose flaps. thanks for pointing it out though :slight_smile:
sckull_monster - thanks man! the radial blur is gone!! :slight_smile: i definitely think the back scatter could do with a crank, and i hope that the AO will make it pop more!

updates on the render soon! :slight_smile:

Hi all…
bit of an update here… im quite happy with how the skin shader turner out!
this final render has no GI, or FG.

[mood_3.jpg]alien_rotate.jpg

here’s some examples of skin shader, using the MiSSS shader in Mental Ray.

i have a four light set up with a littlt sky dome for reflection.
im using displacement for mid-res detail and a bump for high res.

[SKIN_shadingTEST.jpg](javascript:zb_insimg(‘71695’,‘lights.jpg’,1,0))

Attachments

shaderSetup.jpg

lights.jpg

Very good work Baker17! And tnx a lot for the explanations about shaders! :smiley: :+1:

great ! i love it baker 17 !

very inspire dude :wink:

can you show the epidermal map in bigger size ?
and why there is some blue map over there in your hypershade ?
what the meaning of this blue map ? and how it reflecte on the overall color ?

thanks

fantastic work here.

Is there any way to get my hands on a bigger version of that shader network so i can read the text?

Once again very nice.

Great work dude, really I love it.

beautiful work baker and very nice shafing network for SSS, keep it up :+1:

Amazing! That is really good, its crazy all of the layers for the skin!