hey all…
thanks again for all the comments!
Svet-P - this render is polypaint, will transfer the color map onto new mesh (when i get there) thanks for the comment.
piz - thanks again mate!
3dioot - thanks! i don’t usually have an exact moment where i go assymetrical, it is usually towards the end, where i’ve got a lot of the landmark forms nailed in… i like the skin texture and some of the skin flow to be a little assym too, so i guess i start there sometimes… wish the video worked of the sculpt
guilemo - thanks for the comment man!
kosher - thanks man… yea the speculare shaders in ZB are a little harder to control, i get what you’re saying… will use a spec map in maya.
morbius - thanks for the comment… trying to answer your questions:
maya has a little more control over the render, with shaders, lighting etc. its not that its better… i think ZB renders are fantastic… its just the control and refinement that seperates them i guess… and a bit more “real” output. this particular mesh would be impossible for animation as it is from the standard sphere… the new mesh would support rigging and animation. hope that helps a little?
alexleia - thanks man!! you’re a great help!! i managed to save the texturing session i did, so i will get that video up soon!
thanks again everyone… will try post the video asap with some more updates.