Concept by the amazing Andy Estrada @andy_estra
Sculpted in Zbrush. rendered in Blender. I wanted to keep the focus on modeling. Basic shaders in Blender, basecolor maps only with some minimum painting in Substance painter.
Concept by the amazing Andy Estrada @andy_estra
Sculpted in Zbrush. rendered in Blender. I wanted to keep the focus on modeling. Basic shaders in Blender, basecolor maps only with some minimum painting in Substance painter.
Did you also do the bike in ZBrush?
Hahaha…he looks like he forgot to deliver something, he’s got that Oh Shit! look Nicely done Prashan!
Jaime
Thank you Jaime!
I did the block out and all the larger details in zbrush. Then I retopoed and did the smaller details in Blender.
Nice Appeal !
Thank you!