Hi, I’m running Zbrush 3.12 Mac version.
This is what I do:
- load a polysphere and make it a polymesh
- export it to .obj (so this will be the base mesh)
- divide the model up to level 4
- skulpt and detail at will
- go back at level 1 and import the base mesh (previously saved as .obj)
- create a new 2048 x 2048 blank texture
- create a 2048 x 2048 AUVTiles UV map
- create the Displacement map with Adaptive and SmoothUV ON
The displacement map created is 2048x2048x16 bit.
Here attached I’m showing the model detailed with a simple brush, and the base model with the displacement map on. Thanks again for your help.
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