First off I have an issue removing a submenu, ctrl+alt+click and renaming the submenu to blank won’t delete the submenu as it does to menus.
Is there a way to crop an alpha? or in other words edit the alpha spacing within Zbrush without stretching the alpha. I see that LazySteps is what usually works, but that’s not what happens when I use the StitchBasic brush.
Another thing I’m trying to pulloff is to sculpt stitches and at the same time create a matID, basically painting the stitch as red. The problem is color fades as the alpha reaches 0 (or mid value), before the stitch hides into the mesh, so I tried applying a mask like “texture”, without Z information, but this also goes premultiplied by the selected alpha. Any idea? I wan’t to avoid using mesh because I also want to scultp holes at the same time.
Finally what you find is a good workflow for prop modeling in VFX? Sculpt and retopo, or model (in maya) then sculpt. Thanks!