ZBrushCentral

Some new idea's

When you recorded some strokes,and replay those,
If you replay last strokes to fast it will only do the last recorded stroke,
instead of going to the first ect.
yes, I’m a crazy button pushing maniac ^^:p

A setting to retain volume when subdividing. (from a low res to high res).

A brush that is a IMM, and matchmaker brush in one

A new mask setting to overlay masks,
Like an add mask setting, to add to the existing mask, and an setting to invert them,
for combining complex masks.

And an invert last mask stroke would be cool.

When you have tiled your alpha with the H and V Tile Setting,
A full size preview,for when you hover over the alpha window.

The Z Strenght hooked into the mask,
So you can 10% cavity mask for instance,and add a couple over that etc.

Add your mask on the model, select the liquid mask brush and it will liquify the mask over the model,
while the mesh stay’s unaffected, to even further enhance the mask complexity.

You can do that already. Just turn off Colorize in the Tool>Polypaint menu.

A store mask setting, that you can activate after a mask,
move your mesh a bit,and re mask it (maybe through UV’s)

Thank’s Marcus.

A new Rake Particle Trail Brush,that leaves a debris trail,
that you can set : Like scatter, size, fusing, and with an insert mesh setting would be cool.
And a special smooth funtion to ever so slightly smooth the debris into the mesh.

CTRL-Z For transpose actions.

A IMM setting to have a fixed size for IMM Brushes,
Maybe with the drag dot.

Maybe a new way to load in a new mesh without dragging it in,
For customizing IMM brushes, a load tool so it’s perfectly centered when loaded.
Now I have to visually align it ,to try to center it.

Like the project Lightbox meshes where you click on them and there centered,instead of the Lightbox tool section,
where you have to drag them in.

A setting for when you lay down some Z Sketch strokes,
A curve setting that will place a curve in the center of each Z Sketch Stroke.
That you can further finalize with IMM etc.

Real world scale with inches, feet and other standard units of measurement. What we have now doesn’t really work for me or many others.

Z Project Brush for projecting off the grid.

A cool new grid, that is spherical mapped,
that will load a new 3D animated texture,that is linked to the camera axes normal,
Where you can load in a not just turnables (that maybe have a half a cylinder)

These cameras are in a different 3D Program,with a stitched projected map,and linked to the main Z Brush camera normal.

And in Z Brush you have that half dome(Hemisphere) reference Grid that updates, when the camera angle changes.

So you have a camera setup in max,where you can load in a mesh,have all cameras take a picture , mask, Z Depth, Diffuse,etc
And a program that will stitch it together,and a new format perhaps that will update the texture to the Z Brush camera angle.

Could also replace the hemi sphere with plane with alpha support.
And a keep mesh centered in canvas setting for nice scaling options.

Or a special turnable preset move that will swirl around the entire model,and has coordinate code imbeded in it,that will be linked to the grid box pivot camera normal.

P.S Hope this makes sense.

Must find new way’s to bog down z brush,miss the good ol times :lol::wink:

When you create a turnable movie, some meta data like : Perspective settings etc.

A inflate brush slightly different then a normal inflate.