ZBrushCentral

Some new idea's

When you extrude from your mesh with a mask,
A special move brush that keeps the extruded mesh sticking to your main mesh (snaps),and bends over curved area’s and keeps volume.
For bypassing masking and extruding panels,now you can extrude a plate,duplicate that and move
it over your mesh,and layering over other plates,
Good for scales ect.

A lock button for each subtool, besides that zbrush is perfect! I keep selection subtools while moving across normals with the move brush ( by pressing alt)

When you GOZ between Z Brush and 3DS Max it would be cool to merge the scene,
So you keep the lighting system and camera’s

Regards Ronald van Erp

I have made a lot of polish macros 1%, 5%, 10%, 50%, 100%, ect
When you use that macro and do a replay last stroke it kinda get’s inverted,
It would be cool to have a replay last macro option.

A button to go with the see See-Through slider,
Enable the button and you can, Z Project what’s behind Z Brush.

A Multi Unify setting to unify all tools,and keeps the independant overall scale,
And revert´s back to place, and scale after your done.

A cool way to have more control over your masking,
By having a slider to control the percentage of the mask,
now you can texture by Z Project,do a mask by intensity ,and then fine tune by control masking,
Or have some fun by masking and inflating.
maybe a new color masking feature so you can clearly see the masking strenght.
Or a convert mask to color strenght with blending options.

I was wondering if this is possible,
I made a lot of small macro’s like 5% polish,1% inflate,5% offset ,etc
If you put all of the masking macro’s in a array even all the noise pluggin masking options,
and have an array off deformers like the inflate ,an offset array,a size array ,mirror and welding etc,
And make a random settings,
and some code for always inflating after masking etc,
could make a cool artistic deformer.

A new merge down,
When you have a lot of high res meshes,and want to merge down a lot of meshes, it sometimes become to dense,
And Z Brush could crash.
A new merge down option would be cool to keep the resolution low.
So only external surfaces become welded and the internal surfaces are deleted.

By default the load image plane,start at opening .PSD
Maybe start at opening all image files to quickly open a image.

Some cool distortion lenses , like fish eye, bug eyes, special effect lenses like infrared etc.
Maybe hook in the magnifying glass, expanding the range, opacity option for the red dot (magnifying glass already has distortion options in it)
Or some other cool stuff in there.
Also it would be nice to incorporate the magnifying glass, into the grab doc.

A new Poly Paint Mode,
With the same behavior as the Z Sketch,lay one stroke, and a different Poly Paint color is applied.
Could be cool to have that same option for Poly Painting.

I sometimes model using a 3D Plane as image reference,spraying a couple of sides for reference.
With this method if you use the transparency slider, or 3D transparency slider, both meshes become transparent,
It could be cool to have some transparency control per subtool.

Or a reverse activate opactity,where the active mesh becomes transparent, and the other tools become solids.

Attachments

ZGrab.jpg

By default each subtool now starts at the X axes,
And will stay on the ax you specify,
I sometimes model using a extraction plane,
in that case you will be mirroring in the Z axes, (by default)
It could be faster to once you specify a single ax, all subtool adept to the last axes you specified,
so you don’t have to select all the axes for each subtool.

A new Ghost Transparency Material,
Just like the one that you activate,
That is transparent without rendering the scene,
Or without activating opacity sliders.

A way to have slider control,
with the keyboard, plus minus or something else, would be handy.

By default Z Project Brush,
works only when you hide all other subtools to project from the imageplane,
Could be faster to change that behavior so you can spray paint without isolating each subtool.

I always work with full screen mode,
1600x900 resolution (only have a laptop ATM),
I use a 3D plane to fill my screen and start spray painting different sides, and then use a grab doc, to load in my image plane,
With this method now if you start manipulation the top sphere, the cursor snaps to the top white line for some reason,
I’ll add a picture to show this problem,
I could make the picture smaller off course, but still it’s weird behavior.
I’m trying to move the top sphere but get restricted to the top white line (frame line),
here’s the picture:

Attachments

Test01.jpg

You can train your 3D brain better by eliminating the complete UI, (true full screen mode)
For better visualization training , when your designing in your head.
It’s a brain thing…:wink:

Control to have 3D Layer opacity,
With material like the Ghost Transparency.