Hi guys, I’ve attached images of some of the digital sculpts i’ve worked on recently. I’ll get some more posted soon. Comments and suggestions most welcome. let me know what you think?
Images used courtesy of curvature group
Hi guys, I’ve attached images of some of the digital sculpts i’ve worked on recently. I’ll get some more posted soon. Comments and suggestions most welcome. let me know what you think?
Images used courtesy of curvature group
Cool! That’s some nice sculpting
Hello Lee, I really appreciate your “Jack” sculpt, it has both subtle features of the face with the bolder contrasts of the hair. Very nice. The Rhino looks great, crisp, although slightly unbalanced to me (head vs. body) but a cool concept.
Keridan
Awesome work man love the Judoon sculpt, it came out flawless. Big fan of Dr. Who, and as soon as I saw it I instanlty knew who it was…Would love to see the base mesh, keep it up.
Thanks for the positive feedback and comments Darukin, keridan, cashfire. Zbrush is a relatively new tool to me. I’ve been working with Freeform modeling plus by SensAble for a number of years now and the majority of my work has been produced with that system (judoon and jack included). As a result of the way in which freeform works, there is no base mesh, only the high res final mesh (thats compatable with zbrush). My most recent projects (for which I have to await client and licenceor approval before displaying) involve using the strengths of both pieces of software to meet our production needs. I’ll sort through and post some more images.