ZBrushCentral

Some Characters I did for my demo reel

This post was flagged by the community and is temporarily hidden.

you did an awesome job on your reel. congratulations. great textures.

Thanks man I really appreciate the comment. I will be uploading more images of the character. They both are right around 16,500 tris and both use a 2k texture as well.

Here is a update on a M16 I am working on for the Marine.

Very nice. That revolver is amazing, I really like the etching or patterns design.

I think the revolver I had the most fun texturing and modeling. I like revolvers they are fun to shoot and model. Thanks for the nice comment.

the M16 is great! are you going with a folding stock version? Or are you just not done with the stock yet?

I dont know Maybe a folding stock. I have not started it yet. That will be the next thing I do.

Here are some more gun wip that I am working on.

I thought I would post some high res images of my cowboy. Here they are.

Great work man allround! Very clean and solid sculpt & texturing! Really digging the cloth sculpting aswell!:+1:
keep up the nice work and looking forward to your reel!
Cheers and happy sculpting,

  • Kenny:)

Here is some more sculpts this time of the Marine that I did. Any crtiq would be awesome. I am still searching for a job. I am going to start modeling two environments because I see a lot of environment jobs right now.

good job … but i dont understand why the low poly model is not as good as the high poly
maybe lighting or specular map i dont know … actually i have kind of same problem
some advise from professionals would be great here
how did u bake it ? topogun ? xnormal ? render to texture ?
its really great …but not great enough i think …maybe i think wrong :smiley:

To be honest it was my first full character that I did and my mentors crtiq was on and off about different things. One of the main reasons is the poly count. I learned a lot from it start with a higher poly count then you need and reduce instead of starting with low poly count and increase. If I could rebake everything and retopo him it would look 10x better. I used Xbormal for baking and for retopo I used a mix of Topogun and Maya. The head I was told not to retopo but instead use the base mesh that I had sculpted on so it didnt follow the face enough.