Alright, so I’ve been trying to get back into zBrush. I bought it several years ago but wasn’t really able to use it much other than getting the hold of some basics. Now I’ve been trying to get reacquainted with it in zBrush 2018 and there’s been some things that I just can’t seem to wrap my head around no matter how hard I try.
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I like using zSpheres to set up my creation, but often times they end up being… Not aligned with each other? Like if I’m making a serpentine creature, something’s tail, etc they’ll be higher/lower or to the left/right of the other sphere(s). I know I can hold Shift to make the child sphere the same size of the parent, but is there an easy way make sure they stay roughly aligned with each other in position or do I need to simply adjust it manually with the move tools?
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This one I’ve done more than one search on, but never found a solution for. Maybe my Google-Fu is broken or rusty, but all I could find were either problems pertaining to very very old versions of zBrush, directed to now broken links, or the advice simply didn’t solve anything. The problem is symmetry that ‘breaks’. As a recent example for 1 and 2, I was working on a naga-like creature for a friend. The body spheres were constantly out of line with each other but after a while I figured I’d just fix it in the sculpting phase and it was “good enough” for now. When I started putting the arms on, I saw the cursor for the left arm was positioned a ways off of the ‘chest’ sphere. Elsewhere, it was either properly aligned or similarly out of synch.
Now elsewhere I had read the deforming modifiers could throw this off, but I haven’t used them at all in this project. What can I do about this, and how can I prevent it from happening?
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This one I’m almost embarassed to ask about because it feels so simple, but it’s been on my mind so I may as well. I know how to mask and hide geometry, but I couldn’t do the same with zSpheres. I can mask them, but not hide them. There’s been several times when I’d been working on, where I needed to zoom into or otherwise work on part of the model - in one case, a dragon’s hindlegs - but the other spheres kept getting in the way. Is it possible to hide zSpheres, and if so how?
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Another big one for me. I know the basics of moving around the viewport and scene, but many times I find the way it does so a bit troublesome. Not the different way of controling it, but the fact that many times the ‘pivot’ I guess you could say of the zooming and rotating seems to be in the center of the canvas. This makes it tedious and a bit frustrating when I want to say zoom in on to the tail of a model when I’m near the head, and often feels like it takes far more clicks and adjusting to get to a spot than is necessary.
Is there an option for how this is handled or is it something that just takes time getting used to?
I have other questions, but really these are the top four for me as of right now. Sorry of I’m being a bit of a bother with such simple questions, but I had to ask eventually ^^