If I append a very large object to my subtool it changes my camera perspective. I think it’s due to the large object causing AC to be activated. How do I prevent it from turning on?
This is what I have done. I have a model in maya and a camera in maya that has an image plane set up on the camera. Since Zbrush doesn’t bring in Maya camera image planes, I made a polygon the same size and place as the camera’s image plane. I FBX export the Maya camera, fake image plane geo, and scene geo which is a persons helmet. I FBX import into Zbrush and everything lines us really well. not 100 perfect but 95 percent which is good enough for me. Zbrush Universal perspective camera is active.
The problem is if I append a large piece of geo to my helmet model, the perspective changes and the little helmet no longer lines up with the fake image plane card geo. I noticed that AC is active when the large piece of geo is in my model as a subtool. If I delete the large geo, AC turns off and my helmet then lines up with the fake image plane again.
So how do I turn off AC or get it to ignor the large geo? The large geo is large flat plane I will be sculpting around my helmet and other objects. I really don’t want to break my large ground geo up into tiny pieces just to get a perspective camera to keep working. Thanks for any help.