I’m having issues with symmetry in 4R8. When I do a ‘mirror and weld’ on my object, then activate symmetry, the vertices move on both sides of the object, but not in the way you would expect:
Obviously, the geometry on the opposite side should move in the opposite direction, instead it moves in the same direction as the side I’m editing.
Any idea what could be going on?
EDIT:
Everythink ok, I just de-activated ‘mirror symmetry’ by accident. Sorry. Wasn’t even aware of that feature…