Hi, Juandel- nifty images.
I know a little something about solarization,
so I thought Iād ājump inā here.
A solarization filter in an image editing
program is a variation on the āinvertā or
ānegative imageā filter. When creating a negative image, the color of each pixel in the image is replaced with its compliment,
that is, with the color directly opposite it on the color wheel. In solarization, the color inversion effect is applied only to pixels whose lightness value is above a certain āthresholdā level. In many programs, the user can adjust the threshold value.
One way to create negative and solarization- like effects in ZBrush is to adjust the curves in the Render:Adjustments subpalette.
One suggestion is to start with the RGB level curve, add a point to the middle of the curve, and create a V-shaped curve, with the middle point all the the way at the bottom, and the two outside points all the way at the top. Also try the opposite, an inverted V, with the middle point at the top and the outside point at the bottom. You might also want to try playing with the Red, Green, and Blue curves.
Another suggestion I can make for your project is to experiment with the glow material. Try different values for the glow amount and radius settings in the S1 shader. Of course, you can also play around with the various modifiers in the S2 shader.
I hope these ideas will be of some help to you. Youāre off to a very promising start already! 