I just built a template application for the iPhone that allows an artist to drop in a folder of images, and compile it all into a sellable iPhone application. It works really well. You do have to have access to a macintosh to do the compiling and submit the application to iTunes, however. This is the main reason I picked Zbrush back up. Cheers!
i’m actually in the early stages of working on a graphic novel and i have ahd some great results doing quick sculpts then painting over in photoshop
i’ve come up with a really cool looking style doing this that perhaps one day i’ll be able to share here
That sounds interesting! You should post a sample!
Cheers!
yes
i’ve toyed with this myself and have done lots of renders and custom matcaps to get a certain comic feel, actually i used to draw comics and they were the reason i started 3d, to better understand things that way, its so easy to cheat in 2d, but not in 3d. unfortunately it takes so freaking long to make a whole scene that could be drawn in a very short amount of time. i guess if you only used certain sets over and over etc it would be feasible.
if you look at some masamune shirow work, i think the second GITS series, he did many of the backgrounds in 3d but characters in 2d, still lots of work.
Well, where would i start a thread where I could challenge people to create 480 pixel x 360 pixel artwork? I am new here and I dont want to overstep myself. I think if people could see the possibilities, they would get behind a mobile comics style of work.
I think that mobile comics SHOULD NOT be limited to 2d. I think 3d by itself, as well as a mixture, is necessary to differentiate mobile comics. Truth is, Im using 3d to make comics, and im not using cel renderers, just normal rendering. I think comics are comics because of their sequential nature, not because they are 2d instead of 3d. Am I making any sense?
Actually I wonder if you do. Right now I’m looking at on OSX86 live DVD, so OSX could be run on a Windows PC without even needing to install it.
http://pcwizcomputer.com/ipcosx86/?page_id=201
I agree that development on a “hackintosh” is very possible. My concern is that the keychain, a part of the os that does a lot of stuff, but is integral to code signing, and certificate provisioning in the development process, may not be possible. I have not tried, as I got so frustrated trying to install osx on a windows pc, that i just bought one cheap on craigs list.