Ideas sketched out for a Seasonal Horror character. The idea of walking downstairs to pick up mail in the morning and seeing a scary SnowMan looking back through the window stood out the most.
Sculpted in Zbrush from primitive shapes, to arrive at the basic form of a character.
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Take the base mesh and create a low density mesh, with joint posing in mind.
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The SnowMan now has detail sculpted into the mesh.
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The Base Colour was painted using PolyPaint in Zbrush.
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Low and High detail mesh were brought into Substance Painter, along with a colour map converted from polypaint in Zbrush. Then maps were baked and painted.
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