I have to agree with most of what’s been said. Users actually interested in rendering are, I think, more likely to export their file to another program and start rendering passes. All these rendering features are very very good for people like me though (people that really understand nothing about rendering and don’t want to bother learning Mental ray or Vray or whatever ^^)
They are trying to make rendering easy and accessible to the average Joe, and I can’t blame them for that. The only actual renders I ever made were done with BPR because rendering is something quite counter-intuitive and hard to get your head around. So to sum up on this, improvements in rendering are good for noobs like me but still not very satisfying for users that know how to get the most out of Vray, Mental Ray etc…
As far as I am concerned, I have to admit I cannot wait to see a new retopology workflow appear in the next versions of Zbrush (Retopo from Polypaint? Colour-coded extraordinary vertices detection? RetopoMaster?) because when they get there, people will have no excuse to use Polymodeling anymore. The only problem of digital sculpting is the incredibly high number of Polygons and crappy edgeflows that make your model not-usable for anything. But as soon as it gets retopologized… hehehe
So maybe instead of making rendering easier, why not make retopology easier? It would make more sense I think.
So, yeah, I think Zbrush has a lot more potential on the modeling side of things than any polymodeling program. Therefore, I think engineers, programmers and artists teams at Pixologic should focus their efforts on making their modeling workflow even better.
The Clay Algorhythm changed our lives, the same for the Clip Brushes and ShadowBox. This is the kind of novelties we want to see again and again ^^