Looks very nice.
I’m torn though between wanting to cheer pixologic for still providing these free impressive updates and frustrated (possibly unfairly) because the core modelling, texturing, pipeline stuff still needs work.
Modelling is brilliant in zbrush, but retopology has moved on lightyears from when pixologic first implemented their solution. The lack of a 64 bit version still hurts as well.
Texturing is particularly bad. I work in games - I really need a more viable photoshop like solution with multiple layers, pds exports and not being limited by poly counts. This has lagged behind for years and ends up forcing my studio to use apps like mudbox more and more which is leapfrogging zbrush. We’re also still limited after all these years to only a couple of file formats - which seems insane.
Rendering is great - but a vast majority of users will export from the package and use, say, vray for their final model.
I can’t really complain with a free update, but I always get the impression the development of the package is partially based on what interests pixologic, rather than what the users are asking for. In some respects that’s made them the innovative and wonderful package we all love; in others it’s meant much needed areas are ignored for years at a time.