Hey all, if you happen to move a subtool in Zbrush then want to bring it back into Maya but have it aligned with the origin point, is there any way to do this? I’m currently working on a model but have had to modify the proportions of the legs by shortening them further towards his torso. Now when I bring the mesh back into Maya they’re ‘hovering’ above the origin point.
I can always snap the model back down to the origin point, but I then have to worry about moving the Zbrush sculpt in accordance with the model in Maya, so they at the exact same position when baking. I was hoping I could just freeze transforms or somehow snap the Zbrush sculpt back to the origin point, is this possible?