My search for greater understanding on the topic of smooth UV’s began last weekend when some FBX files I created in Zbrush returned the following error message when imported into Unreal Engine 4: “Warning: No smoothing group information was found in this FBX…”.
Since that time I have been searching the net and trying to understand just what exactly smoothing groups are and have come across countless threads about how there is no such equivalent feature in Zbrush to Max’s smoothing groups, posts about how Maya has some kind of feature for it and how it differs to Max’s and posts where Zbrush users are told to use Blender.
What I cannot find is anything which answers clearly these key questions:
• What is a smoothing group?
• Are Smooth UV’s the same thing?
• Should I be using/worrying about them?
• How does Zbrush handle them?
• Do I need to separate piece of software to create/assign them?
Sorry if this is really basic stuff! Unfortunately I have not been able to train or study in 3d art anywhere so have been learning how to use Zbrush alone over the last year.