I never quite understood how the smoothing UVs option in zbrush is supposed to work.
I have modeled a very simple object in Modo. Imported it into Zbrush4, created UVs using UV Master, and subdivided it a couple of times with the “Suv” button in the Geometry menu activated. As far as I understand it Zbrush will then smooth the UVs when the geometry is subdivided. Right?
I painted a color map for the object in zbrush4 using the new spotlight features. Created a texture from it.
When I display this texture on the object in Zbrush everything looks fine, although from the texture thumbnail I can already see that the UVs obviously have not been smoothed at all but have been subdivided linearly.
Why? Is it possible to smooth the UVs in Zbrush after I have already subdivided the object? How? Activating the “Suv” (Smooth UV) option does not seem to do the trick. The texture has to fit the smoothed UVs (because it will be assigned to the low resolution object in XSI which will then be converted to a subdivision surface), not the initial linear ones.
Any hints?