Thank you both for the help, this has been driving me nuts for a while, trying to get the right scale to add small detail.
To date I’ve been, drawing the mesh small on the canvas and scaling up by have a large brush. No doubt this is the wrong way and has had some weird results!
The scaling problem only happens when I make my base mesh in max. If I make my base mesh from ZSpheres and import into Max to clean up then back into ZB for detailing I have none of the scaling issues.
Do Maya/XSI users have the same problem?
Is there a desired setting/unit scale in Max to achieve the correct scale in ZB, as to avoid increasing the Size (Scale) in ZB.
I tried a few tests with Sizing up my mesh, but this was before I read auricks post. I’m guessing that if you don’t resize the mesh back down to its original size, the displacement map created will be corrupt.
Sorry for all the questions, just trying to understand more why this is occuring.
Cheers!