ZBrushCentral

Skull - realtime asset

This project started first as an anatomy study.
But I decided to take it further and make a hero game-ready asset out of it.
Sculpted in Zbrush, textured in SP and rendered in Marmoset toolbag 3.
1x 2k texture set
15k tris

Thumbnail2
Skull_frontView_01
Skull_quarterView_01




Skull_lineup_01

Skull_HP_01

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