ZBrushCentral

Sketches and old works by Max Uzkikh

Hi! Everyone!
I want introduce my new and old works that was done by Zbrush.
Some of them I created for enhance my skills in sculpture, anatomy and just for fun.
I hope you like it.
:slight_smile:
And also I’m looking for job.
My web: http://www.maxuzkikh.com/

b_1.jpg

Attachments

zbrush.jpg

face_all.jpg

all_foot.jpg

all_hands.jpg

b_2.jpg

teeth_all.jpg

1.jpg

monster_Max_Uzkikh.jpg

cow_final_Max_Uzkikh.jpg

evil_final_Max_Uzkikh.jpg

2.jpg

3.jpg

zbrush.jpg

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Its weird why no one has commented on this yet, but your works are fantastic. i still have your Mickey mouse on my hard drive. to nitpick though, the female model textures need more variations specially on the ears imo.

I like that little monkey and fish-city! :stuck_out_tongue:

Some really nice and imaginative work.
Keep posting.:+1:

Excellent Anatomy work - back needs a little more definition but your on your way to nailing it! Again, Great work!

WOW! Top row stuff!:+1:small_orange_diamond:+1:

Great works on all !!! :+1: :+1: :+1: :+1:

Some interesting stuff.

great thread, your work is great

some really amazing work here! this is gonna be for sure top row.

but i am also gonna nitpick just a little bit on the female, the closer you get to hyperrealism the more you have to hit the spot or else you hit the uncanney valley, right now i have the feeling she is getting out of that valley but is still not over the hill.

her shoulderblades bones seem a tad to long, other then that the rest looks really awesome modeling and form wise, the only other thing you could work on is the last touch of texture varioation. You did a great job on the overall model and especially i like the little bit of redness in her cheeks.
But SuperHer0 is right the ears could need a bit variations itsel and so do the eyes. In both cases i think its just about putting slight redness and veins in for variations, especially our ear has different thickness and a lot o bloodvessels are usually visible on thinner areas.

As fare for your eyes, the white is to white, and usually twoards the ends of the eyes you will have a little bit of redness and again its really subtle but it will make a hughe difference.

Another thing could be done to make the eyes stand ou even more on this beatifule face! Usually we have a slight wettness layer on the eyelids, because the eye is always kept wet and so to the inside part of the eyelids. so just put a bit of spec there that should help.

you did a great great job on the hands and feet! looking forward to see more awesome artwork of yours!

Fabulous work Max, they all look just great. Thanks for posting. Great inspiration for a noobie like me. That one image of the female looks like a blender screenshot.

SuperHer0: Thanks! Maybe you right the ears’ texture isn’t so great…

Uber: Thanks! Monkey is my little friend! :smiley:

IsaacSG: Thanks! I’m glad hearing it!

SixxPixels: Thanks! In the future I’ll fix it.

Verde: Thanks! I hope so… :cool:

Gary Komar: Thanks! :smiley:

Derek Frenzo: Thanks! I’ll try to improve my ideas…

michael milano: Thanks! Thanks!

Lunatic: Thanks for consistant consideration!!!

EZRA52: Thanks! It’s cool that it inspires someone. :slight_smile:

Here I’ve posted my demoreel of it! Thanks for watching and for warm words!!!
I appreciate this!

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great work dude, and nice details in general.

what shader you used in the cg girl ???

the render was done in zb ???
:+1:

I used mental ray skin SSS shader.
Here are settings.

settings_maxuzkikh.jpg

thank you very much Max Uzkikh :+1:

OOH!!! Could you post a shot(s) of the wireframe!? Im always interested in seeing how people model! and with a model this realistic I would love to learn the topology! There is much I can learn from you. :slight_smile:

I hope it helps you :slight_smile:
This topology took a lot of time… I did it for future animation.
If someone has any advices how improve this - please share with us.
Because a lot of people have problems with it.
And I think we should share our knowledge and approaches.
Methods always bog down us and ideas are more important in my opinion. Thank you!

Here are some exemples:

[attach=234401]head_topology_Max_Uzkikh.jpg[/attach]

Attachments

head_topology_Max_Uzkikh.jpg

Other wireframes:

very nice and organized mesh, and great reference for retopology :+1: