ZBrushCentral

sketchbook

Hello,

I start my general sketchbook with this zsketch of a crab, not an anatomical study of a crustacean but a rough model.

crab 02lowr.jpg

A 3 hours work including screenshots. There was some trouble with the subtool master plugin. So I was unable to mirror subtools to x-axis. Zbrush allways placed subtools mirrored to y- or z-axis.

Like the crab very much. Even without texture he looks like almost real :+1: Its very interesting what will be your next model. Ill be watching your page :wink:


www.slon-art.com

My page

Thank you but the texture is doing most of the part. I tested some other matcaps but they would by far not appear so “interesting”. The model is still a low resolution and this luckily lighted glossy matcap get’s a lot of additional details out of it.

The following intended to place a dragonfly instead of considering a fairy on a mushroom.
dragonfly9sml.jpg

Attachments

dragonfly10sml.jpg

This is prehistoric charcharodon megalodon 's tooth:

Carcharodon megalodon tooth 02sml.jpg

Attachments

Carcharodon megalodon tooth 03.jpg

nice job!

Thank you. I lost the first ztool when trying to save it on an external disk. Zbrush was gone but this is the better one, I think.

:+1: :sunglasses:
Happy ZBrushing!

Here are some further anatomic studdies of shark teeth (the carcharias taurus varies a bit from posted image, only bad reference):

several teeth1sml.jpg

Attachments

several teeth2sml.jpg

Hexanchus griseussml.jpg

zbrfaq1.jpg

A new image in my thread.

You have excellent eye for details and variations! Nice collection of teeths, and i liked a crab too! As for lion man, nice work, but it seems his hands needs some refinement, looks somewhat de-attached! Also a torso needs some more power, in my opinion. Keep a excellent work!

Oh, yes, this needs lots of refinement. The lionman is not intended to appear anataomically correct. It was more of a rough sketch. I work on a several years old laptop, so I can hardly add resolution to the level shown. Otherwise, it will be hard to work with the tool.

Here is a flying dogman:

This was a funny tool, I had to add subtools for feet, hands and head, trying to melt them together without having the polishing detail loss in a remesh attempt. Although there is a zero setting on the polishing bar, the melting process allways creates a polished subtool.

Next sculpt (agrees with copyright regulations):

eagle 005s.jpg

Attachments

eagle 006s.jpg

Enjoying your sketchbook alot…Nice experiments…:+1:
I wonder what would happen to that dragonflies wings if you tried out the new transparency feature in the new rendering feature in ZBRUSH 4.
I’ve yet to try out that feature, but i’ve seen a couple of others works in here who have gotten some great transparent effects using it…Might really make that magic happening in the dragonflies wings more apparent and transparent…:slight_smile: …Just a thought that crossed my mind that might be useful to you…don’t know, but thought it worth mentioning, just in case it may be.

I agree, please do a render with transparency on the wings. FANTASTIC sculpt, very realistic! :+1: :+1:

Thank you both for your critics on the dragonfly. One might distinguish the sculpt from photography. I did not refer on a reference picture. The subtool transparency rendering switch will not change the opaque appearance of the wings. I’ve just checked.
I tried several settings but it will neither work on the selected subtool nor render the entire sculpt in a transparent appearance.
Do you have any further suggestions on how the settings must be set in order to achieve transparency in this particular dragonfly wings subtool?

Setting down the matcap’s opacity will not have any transparent effect on the subtool.

Enjoyed the Oakley designs.

Here is some base mesh I imported by using a surface modeling application:

when exporting to a polymesh, a surfaced model, stitched will not be processed as a single polygon mesh but just some seperated surfaces processed to appear as a polygon remodeled surface. Now, when dividing or working in zbrush, it sometimes happens, that the original surfaces do not stick together as a polygon basemesh but are drawn apart from each other (as shown on the crown images on the last page). Is there a way to have them stick together or remelt without detail loss for further detailing in zbrush?

I now faced the same problems in my 3dsmax trial version when not applying the “crease” button on a polygon base mesh. Rigging was as far as I have seen successful.

Here’s some more of my getting started with hard surface work:

Attachments

maxilla s.jpg

robocrab 007sml.jpg

I really like where you’re going with arachnobot. Love the size of that thing!

Size is necessity for driving it by a human. The hard surface is a bit difficult to handle with masks in my second robot (not finished yet). Looks a bit organically-weird. I’d prefer zbrush’s next version coming with a 4 window working area option as featured with (almost?) all CAD applications what makes it easier to work with technical structures. Nicholson was best Joker. Nice bust.