ZBrushCentral

SketchBook 2013

Hey ][-][4Z4R][)) Thanks !!!
Yes I used xnormal to bake all maps
I did just a rough polypaint in Zbrush to feel the main colours. All the rest I use photoshop

thanks for your answer sir! Could tell us where did you create the specular and gloss maps?

Hey ][-][4Z4R][))
I use Photoshop (for photosourcing, colour correction and some hand painting)and dDO (photoshop document organization and some primary dirts and colour variation)

I made a basic walkthrough for my workflow. I usually make a sketch in dynamesh, then create each piece with proper topology (some pieces with zremesher and other with zsphere).Then I give proper uvs for the piece (I use uvs master or UV layout to give the initial uvs and Softimage to layout with other objects).
Finally I create the base high res model and with the help of morph target and layers I give the final details. I use this method to create all pieces of this model.
Hope it can help. Thank you.

tronco_sketch.JPG

Great work, Gabriel! Every details it’s really well done!Congrats!

Thanks for the break down. :+1:small_orange_diamond:+1:small_orange_diamond:+1:small_orange_diamond:+1:small_orange_diamond:+1:

nice, nice, nice!!!

Hey BNSouza thanks !!!
Hi ][-][4Z4R][)) - you are welcome !!!
Hey David 3DCS - Thanks !!!