Hey ][-][4Z4R][)) Thanks !!!
Yes I used xnormal to bake all maps
I did just a rough polypaint in Zbrush to feel the main colours. All the rest I use photoshop
thanks for your answer sir! Could tell us where did you create the specular and gloss maps?
Hey ][-][4Z4R][))
I use Photoshop (for photosourcing, colour correction and some hand painting)and dDO (photoshop document organization and some primary dirts and colour variation)
I made a basic walkthrough for my workflow. I usually make a sketch in dynamesh, then create each piece with proper topology (some pieces with zremesher and other with zsphere).Then I give proper uvs for the piece (I use uvs master or UV layout to give the initial uvs and Softimage to layout with other objects).
Finally I create the base high res model and with the help of morph target and layers I give the final details. I use this method to create all pieces of this model.
Hope it can help. Thank you.
Great work, Gabriel! Every details it’s really well done!Congrats!
Thanks for the break down. small_orange_diamondsmall_orange_diamondsmall_orange_diamondsmall_orange_diamond
nice, nice, nice!!!
Hey BNSouza thanks !!!
Hi ][-][4Z4R][)) - you are welcome !!!
Hey David 3DCS - Thanks !!!