ZBrushCentral

SKELETOR

This project was done as a collaboration with Niyazi Selimoglu. For this one I wanted to do something very cinematic and moody.
Niyazi did the initial body sculpt for Skeletor, I then slightly tweaked it and built the armour using Zbrush and Maya.
I’ve also done all the Texturing in Substance Painter, Grooming in Houdini, Shading, Lighting and Rendering in Unreal Engine 5. To finish it off I’ve done a bit of Compositing in Photoshop.

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So cool! Love the attention to detail on this one :eyes:

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Thanks Joaquin!

Very cool! Awesome work and collab!

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I love it makes me feel :star_struck:

awesome job man!