ZBrushCentral

Skeletor

Started this a while ago but getting back to it. Trying to finish it up before the month is up. The concept is from Alberto Camara

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Nailed the source. Looks killer.

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thanks dude

Little Update Changes some things added the arms

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Love the tapering of the thighs to shin! great job on sculpting that transition :slight_smile:

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Little Update, Need to retop leg wraps and make arm wraps. Adjust some proportions did topology for almost everything, need to make staff next. Change teeth amount and size.


Screenshot_1

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Took it a bit further and UVd everything and got the first texture pass in Substance, Still need to make Staff and re-sim the Cape

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Need to get the zbrush correctives back into maya. Need to make rest of Staff, and then back into Marvelous Designer for his Cowl

Screenshot_4

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Still might toss over to Marvelous. The current cloth Cowl was done in Zbrush using their new dynamics tools. Still need to finish the staff.

Screenshot_6


Screenshot_5

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Very cool!!!

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Very clean :slight_smile:

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Nice pose and sculpt lines :clap:
Jaime

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Calling it close to done. Just need to get everything back into Marmoset also for Artstation. Might toss a Mixamo animation in that.


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nice work… I love it!

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