Recently upgraded my machine, which makes rendering much easier I have dusted off some old sculpts to re-texture and render in Arnold for Maya- something which is now much easier.
I started this bust years ago- inspired by Alex Ross’s seminal portrait- So I took it into 3D- I am a big fan of the more monster like Joker, so I tried to push the features to the extreme
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hair was done using the tubes brush and fiber mesh over a base shape sculpted with the rake brush
-everything is a dynamesh sphere or topology brush that is pushed and then zReMeshed for UVs and decimated for export -
love to have your thoughts