Hi everyone!
It’s been a while since I posted anything new I wanted to share a character I’ve been working on which is based off of my Bassethound pup, Roscoe.
He is currently in the Unreal Engine stage of development - he was originally sculpted in ZBrush, with some hardsurface modeling done in 3ds MAX. Textured in Substance, then rigged and animated in 3ds MAX. He is ofcourse being rendered in Unreal Engine 5.
I am currently in the stages of refining the rig, jiggle physics on his face, and am working on getting cloth physics to work with his ears (it is working currently but a bit stiff). The video below is the latest state of the model with a rough walk cycle (in slow motion) to test the jiggle physics.
More to come soon!