Hello,
My name is Dan Silverman. I have been working in real-time 3D (RT3D) and 2D digital art for severl years now. I have known about ZBrush but I just recently purchased it and the main reason for my purchase was the UVTile Mapping. It looks like ZBrush will be a wonderful addition to my tool set for texturing low-poly models for RT3D content. of course, ZBrush looks wonderful for creating them as well.
Having said that, the complexity of the UI causes me to stumble. The tutorials are a help, but there is just a lot to absorb. Now I am going to ask a very basic question, so please forgive me. I was not able to find the answer in the PDF manuals yet, though I am sure it is there.
I want to “zoom” in on a model I am working on to add details in an area. I can see how to zoom the entire document and I can see how to scale the object itself. Are this the only options I have?
I guess I just need to wrap my mind around the way ZBrush works. If this was just a 3D modeler like 3D Studio MAX and the like, then zooming in on the object would be a natural since there is no real “document” that you are “painting” on. If ZBrush was a 2D application like Photoshop, then you would zoom then entire document to work on only a portion of the image. So I am guessing that ZBrush, in this respect, is more like a 2D program in that, if I want zoom in on an object to work on a small portion of it, that I must zoom the entire document or else scale the actual object.
Is this correct or am I missing something?
Thank you!