ZBrushCentral

Silo & ZBrush Together

Since Silo is becoming the inexpensive subdivision modeling package of choice for many beginning and advanced users, many of whom turn to ZBrush for detailing and texturing their models for final output, I’ve put together a linked series of sessions detailing the making of a human head based upon the premise that simple is often better than complex, and that once a basic “embryonic” mesh is completed, an unlimited number of character types can be created based upon this mesh.
ManThe Common Head For The Common Man

The series will continue chronicling the detailing and texturing of this facial model in ZBrush, for export and animation in several other programs.

I hope you find this helpful,

Greg Smith

Many thanks for your time and consideration.

Many thanks for your effort. I’ll give Silo a try once the Mac version is available.

Cheers

quite nice tuts. thanks!

Cool! I was looking for something like this. Thanks a lot!

You’ve obviously spent a lot of time, thought, and effort on this. It’s very much appreciated.

Alan.

Hi all i’m playng with this soft for a couple of day.
I’m looking for a pipeline Zbrush-Lightwave-Silo.
It’s amazing and easy inset and bevel and inset and bevel and inset and bevel :lol:
First try:

Greg,

Neat technique. Thanks.

Brian

A small update

More and more complexified :slight_smile:
Pilou

Another test ready to import in Z
Bye
Leostart.jpg

Attachments

corpo.jpg

corpo2.jpg

testa.jpg

testa2.jpg

stivale.jpg

render.jpg

silomm.jpg

Very nice.
Love the Silo & ZBrush combo as modeling tools!!!
:+1: :+1: :+1: