ZBrushCentral

Silly eggs

This may seem silly to most of you. It certainly does to me. I cannot for the life of me get deform taper to do what I want.

I create a sphere
Click Edit
Go to Tool/Deformation/taper

The default has the settings to go along X and Z, and if you set to 50 you get a beautifly proportioned little egg.

But the seams for the sphere are in the wrong place, if that makes any sense. Instead of being at the top and bottom of the egg they are on the front and back. Which simply will not do for modeling.

So I try to do the same thing but taper by Z and Y, or X and Y etc. Every one of them gives me strange results. Nothing like the egg shape at all.

I made a script of my trying to do the different tapers. I attatched it. I hope it works for people its the first one I have tried makeing.

I know this is the simplest of things and should be easily acomplished. But I am seriously having a problem making it do what I want. Am I missing some basic fundimental thing here?

Try this:
Create a sphere
Click Edit
Go to tool/Deformation/Rotate X 90
Now Go to Tool/Deformation/taper

Hope this helps.

cameyo

It still is doing it the wrong way. I tried that earlier as well but tried it again just now. No can do.

i just tested camyo’s method, it definitely works. You’re using the rotate deformer right, and not just rotating the pivot from the preview window, nor just rotating the shape on the canves? Also, make sure you’re setting the correct rotate axis first.

sphere
edit
set rotate to x only
rotate 90 (puts poles at top and bottom)
taper set to x+z
taper 50

Shift-Draw Sphere.
Edit.
Tool > Deformation > Set Rotate to x & y > Rotate 90
Tool > Deformation > Set Taper to x & z > Taper 40
Tool > Deformation > Set Rotate to y & z > Rotate 180
Tool > Deformation > Taper 20 (still on x & z)
Tool > Deformation > Rotate 180 again (still on y & z)

Now you have perfect egg. :wink:

cool I am glad you got your perfect egg solved…now I would like mine over easy with a side of bacon please!