Hello everybody,
I have a question regarding to the symmetry function in Zbrush. I wonder if it is possible or someone knows a way on how to combine the normal symmetry (symmetry on the opposite side) with the radial symmetry. Basically what I want to do is having a box/column where I sculpt on one face with normal symmetry activated. Just like this:
However I want to simultaneously sculpt the (normal symmetry) on all of the other sides of the box (like the radial symmetry set to 4) as well. Like this:
When I just use the normal radial symmetry I am only able to sculpt on 1 side of each face, but not on both sides simultaneously how I want it to be.
One workaround for me on how to get my symmetry on all 4 faces would be to use the symmetry/mirror function inside 3Ds Max or Maya and then rotate by 90° the symmetry/mirror pivot and project the symmetry on all of the 4 faces.
I hope someone could help me out and give me an approach on how to do it in Zbrush.
Best regards