Hi all
I posted this in the old questions and troubleshooting forum, but hopefully I will get luckier in this forum
I have this issue for quite a while and I haven’t figured out how to solve it.
- I export as an obj a simple sphere from Maya. Scale is 1, xyz are 0.
- Import it in zBrush. No point of storing morph target as I intend to use it as a blendShape back in Maya
- Divide it few times, push some geometry around.
- Go back to sDiv 1 and export the result. My export scale is 1, xyz offsets are 0.
When I import it back in Maya, I discover my whole sphere has been shrunk. Not to much, only by an annoying tiny bit.
This is the sphere playblast http://balaurian.ro/tmp/sphere.gif
Does anyone know how to solve this issue? Am I doing something wrong? It’s extremely annoying when one has to do blendshapes. Or when you do modeling and have to go back and forth Maya/zBrush.
Should I just work on the first subdivision level, without further subdivide the mesh?
Thanks!