Thanks everyone!
Renaud Galand: I’ve attached a picture, showing the passes I rendered out. Indeed nothing special. Comp was done in Nuke.
Emran: Be original and versatile. Show craftsmanship and eye for detail. Let your work speak for itself, and showcase a base understanding of the entire visual effects process. If working as a modeler is something you’re interested in, than you better show some solid poly modeling skills as well. Dont forget that things will not just have to look real, they
ll also have to be able to move and deform in a realistic and often complex manner.
Eiad: Simply a vray material (blinn) shader with a spotlight, rendered in Vray.