ZBrushCentral

Shooting Vertices after subdividing - another aspect

Hi,

I hope that I haven´t overlooked a thread to this topic.
As you can see in the image I have tons of vertices shooting into the sky when subividing.

The solutions proposed in other threads would cause loads of work fixing this.
Someone told about retopologizing problem areas but I´m pretty shure that the basemesh is modeled fairly clean.
The problem seems to have to do with the number of subtools.
I´ve got 99 appended and stored a morph target.
However,reaching the bottom of the subtoollist when subidividing the problem starts to occur with any following subtool… down to the last one.
Seperating the geometry into 2 tools, each with several subtools seems to fix this problem.

But I need them all in one tool and I already combined many of the bones.
With my mashine (32 bits, 2 gigs Ram) its necessary to have as many subtools as posible.

Is there a chance to achieve that whithout masaging every flying vert back into its position or are 99 subtools too many for ZB to handle?

I hope that makes sense…

Are you using Tool>Save As? Or are you using SubTool Master to save? You should be using SubTool Master. You might also consider merging some of your SubTools. SubTool Master can help with that as well.

I tried It with and without Subtoolmaster, following the instructions…
Both lead to the same result that can be seen in the image.

Thanks for your answer. I will keep my eye on the tread during the weekend hoping that someone maybe has run into the same problem and fixed it without merging.

But you´re right the only solution I see right now would be merging some subtools.
This is not the first best solution but at least a solution.

Again, thanks for your help!

Remember that it’s very easy to go between merged and unmerged. When you merge SubTools, they should have different polygroups. This means that you can break that SubTool up again at any time by pressing the Tool>SubTool>GrpSplit button.

So you could easily combine major parts of your figure for general work, and only split up specific areas at any given time. This would keep the whole model manageable while still giving the flexibility that you need.