Hi,
I hope that I haven´t overlooked a thread to this topic.
As you can see in the image I have tons of vertices shooting into the sky when subividing.
The solutions proposed in other threads would cause loads of work fixing this.
Someone told about retopologizing problem areas but I´m pretty shure that the basemesh is modeled fairly clean.
The problem seems to have to do with the number of subtools.
I´ve got 99 appended and stored a morph target.
However,reaching the bottom of the subtoollist when subidividing the problem starts to occur with any following subtool… down to the last one.
Seperating the geometry into 2 tools, each with several subtools seems to fix this problem.
But I need them all in one tool and I already combined many of the bones.
With my mashine (32 bits, 2 gigs Ram) its necessary to have as many subtools as posible.
Is there a chance to achieve that whithout masaging every flying vert back into its position or are 99 subtools too many for ZB to handle?
I hope that makes sense…