Hai all,
Just a basic question. And I need and advice.
Which way is the best way to create a hole for the rope in the boot or shoes?
I found difficulties to create them with symetry in zbrush.
should I make them as a different object?
Thanks
Hai all,
Just a basic question. And I need and advice.
Which way is the best way to create a hole for the rope in the boot or shoes?
I found difficulties to create them with symetry in zbrush.
should I make them as a different object?
Thanks
Hi, I am not expert, but I would shift to the lower subdivision level and will select the polygons that I want to āboreā and I would invert the selection so that from the geometry subpalette from the tool palette you can delete hidden polygons.
I would also make an edgeloop of the part before boring it.
Since I am really a noob if anyone else has a better solution I would be happy to read
Hi ZioRip
I found the way, I donāt know if this is the best way too, but
I just make my own alpha and use a projection master to project the alpha as a hole. So I can make as many hole as I want in the high subdivision level.
If I have to go back to the lower subdivision, I think I just can make less hole because of my base mesh. or not?
thanks anyway for the respond :)
Good point
Iām not yet confident with alphas (I just started to understand 3D and I donāt have any prior experience), but it is great to have a try with your technique when I need to make holes
Then Iād be glad to see the result of your work
+1 wanna to see the result
Hi guys,
Here you can see the result of the āholeā from the projection master.
Itās not really a hole, but it looks like a hole.
I donāt think it looks that bad with projection master.
Just give a try
It looks good, thanks for sharing!
hide mask, then delete hidden?
Perhaps an alternate solution not using projection master:
Mallet Brush (In your main default brush palette set) set to zadd
Add Mallet Brush sized down a bit, set to zsub and centered in the middle of the previous stroke
see above but add rgb (color black) to the inner stroke.
Same as number 3, but followed by āmask by intensityā to mask the hole. Then you reverse the mask and in the deformation palette offset the now unmasked black circle in the negative z direction a bit to create more of a āholeā
Thanks all for giving the alternative.
Itās really usefull.