Sculpted and poly painting produced in ZBrush. Lighting and render passes for vizdev was created in Modo. Low poly version re-topped in Topogun . UVs created in Maya. Baked maps were generated in Substance Painter. Final Rendering - Iray. Produced for a Character design course.
The Creature Guild.
[https://www.instagram.com/thecreatureguild/]
http://creatureguild.com/
Later the bust will be 3D printed with molding and and resin casting to follow.
Modo Lighting and Rendering for Concept.