Hi all! One more…
I read in a tutorial this: “I used a trishader from the shader palette and mixed that with a skin shader from the matcap library at pixologic”
Can someone please explain what that means and how you do that mix?
Husse
Hi all! One more…
I read in a tutorial this: “I used a trishader from the shader palette and mixed that with a skin shader from the matcap library at pixologic”
Can someone please explain what that means and how you do that mix?
Husse
Materials>Modifiers.
You will see the various shader slots of a given material listed there as s1, s2, s3, etc. Some mats have more slots than others. You can copy or paste shaders into or out of that material to customize it.
Thank’s Scott! didn’t ralize it was you at first.
I will try to mix a couple of shaders to get a good skin one.
BTW, why did you change your name?
Husse
Just reinventing myself. My old name was kind of retarded.
Haha!
Ok, still don’t get it. How exactly do you do this?
Husse
Thank’s Scott! Actually I have read these allready. I still can’t figure out how to Mix a trishader with a skin shader. What goes where?
Husse
Those shader slots work with the old style Zbrush materials. If by “skin shader” you are referring to one of the Matcap skin materials, that is a different beast. Make sure to read up on Matcap materials, and see the difference between those and regular materials. Matcaps have lighting information “built in”, and are not as interactive as standard mats.
In this situation, you may consider multipass rendering/composting as an alternative to a single live material.
Thank’s for the info Scott!
What I’m trying to recreate is a great render I saw in a tutorial.
I will read up on the matcap section
Husse
Can you post the link to the tutorial?
Scott. It’s a pdf tutorial that I have purchased from 3d total so there is no link, sorry…
All that’s said about the skin material is: “I used a trishader from the shader palette and mixed that with a skin shader from the matcap library at pixologic”
I have actually contacted the guy that made the tutorial. Hopefully he can shed some light on this…
Anyway, I have much bigger issue to deal with as I can’t use a plane 3d to project skin texture in projection master. I guess you have seen that thread too.
I haven’t got anyone to write about the procedure for this which seems a little strange. There must be like a million people that knows how to do this.
I have followed every tutorial I could find on this topic but It’s just not working for me.
Husse
I have seen that thread, and I’m sorry, it is outside of my area of expertise. I only ever paint my own textures from scratch. I have very little experience using Zproject to copy them to a surface. Other than knowing it probably involves the use of Zproject and an image plane, I am not the person to help you.
It’s totally ok Scott! You have helped me A LOT so far and I’m really greatful for that.
The problems aside, some good news is that I’m upgrading my machine tomorrow.
Quad core 64bit and 8 Gigs of ram, I guess that can be quite nice to have for ZBrush.
Hopefully the plugins will be updated for 3.5 in the near future. Or even better, 4.0 will be released soon with all plugins working!
Husse