I everyOne, im a novice with ZB2.
My question is very short.
Can i have a Soft Blending (like blur) between many Shader or Material on the same mesh ?
Cause i can just Brush some RGB with alpha feature works, if i want glossiness and mat Material or Shader, on the same surface, i cannot make works the alphaTool(like blur between them).
In MRGB, the material cut directly for anothere, but the color make a soft transition, same with the RGB, but with only
M, its not work.
THX very well
Daprato