Liquid Development (www.liquiddevelopment.com); the premier art content provider in the video game industry, working on many top ten titles each year; is currently seeking artists for offsite contract work. The task will be creating Normal Maps and Shaders for in-game characters. We need artists who are fluent in ZBrush 2.0, 3ds Max 6, Character Studio 4.2, Photoshop, UV mapping and layout, and shader creation using diffuse, normal, specular and other maps. If you’ve got all that, and you are very talented, very reliable, and very serious about game art, please send your resume and three to five examples of your work in ZBrush to [email protected]. We prefer links, but if you do not have a website you may send them as attachments. We look forward to hearing from you!
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