ZBrushCentral

Seamless wraped sculpting?

Hello.

Is there a way to sculpt something seamlessly around an object? (such as an bandage around an arm).

mask the area you want first.
tool>deformations>inflate.

Thanks for the reply.

I’ve used this method many times, but the problem is that the ‘new’ inflated area doesn’t inflate over the 'previously’inflated area (as in the previous example, the bandage would cover ‘inflate’ over itself ‘allready inflated surface’ as it wraps around).
Are the 3D controlers compatible with Zbrush 3.1 so you can, let’s say rotate the model with the controler while sculpting with a graphic tabled?

Thanks again.

no, you can’t rotate and sculpt at the same time.

the reason is that when you rotate, the model goes from RAM to CPU. and the reverse applies as well.

you can get very high poly counts inside of any other 3d app as well. As long as you don’t have to look at all the polygons when doing any kind of SRT function.

Even inside Zbrush when you rotate, you’ll notice that the model will step down a few subD’s. It allows the CPU to not have to think about how to rotate millions of polygons, it only has to think about 10k or so… When you start getting really high polycounts with nothing lower, you notice that Zbrush will convert to white Vertexes. Mudbox does the same thing.

As for your wraps around the arm, you have to keep masking, keep adding new areas, blending them back in…just like working with real clay.

Thank you for the reply, it’s been very helpfull.

Could you not just create a sub-tool for the bandage?

Mask off the area then extract from sub-tool menu

Yes i could extract it, but still, how would i sculpt around the object?
The easiest way to make it is to model it in another application (3ds max), but i wanted to know if it can be done in Zbrush