These may seem dumb questions because I haven’t used ZBrush for a while. I was excited when I heard about the inclusion of Scultptris into ZB itself but kinda disappointed when I tried it because it didn’t behave the same as Sculptris. In Sculptris I can easily punch out a decent sculpt fast but with Sculptris Pro, it seems more awkward.
Firstly, I got used to using the right mouse button in Sculptris to subtract when using drawing tools rather than the alt key in Zbrush. Is there any way I can change it so I can do it like in Sculptris? I would prefer to use the alt key for all navigation and other non-drawing functions instead like unmasking.
Secondly, I don’t understand why they didn’t include the move tool (or layer brush) in the Sculptris Pro toolbox. I don’t like using the snakehook tool to ‘move’ geometry. The grab tool was fine in Sculptris but now I have to move then smooth to get the shape in Zbrush. I’m also finding flaws in the adaptive size method of working but that’s another subject in itself. So, are there any ‘move’ tools that are Sculptris Pro friendly that actually work like move should?
Thirdly, as mentioned, I am more comfortable with the Sculptris method of navigation. Can I change ZB so it is like Sculptris when it comes to navigation?
Finally, I’m not sure if this has changed or not but I tried using a simple sphere IMM brush and I creating a sphere in my mesh but I couldn’t make the sphere shrink uniformally. I was only allowed to enlarge the sphere and scale it non-uniformly. It was frustrating. How can I place an IMM brush onto my mesh so that it scales up and down uniformly and does NOT scale non-uniformly?
Sorry, for the dumb questions but I am honestly flustered by how frustrating of a time I am having in ZB right now.
Thanks in advance for any help.
Cheers,
Paul
(mix_mash)